ASSIST Blog
Animation is the process of creating the illusion of motion and shape change by creating a series of static images with minimal changes...
The texturing process of the 3D models has focused lately in creating photorealistic textures and automating the process. But with this...
When a modeler finishes creating a charter, it’s a static 3d mesh, like a marble sculpture. Before the model can be handed to the...
My task was to create a 3d weapon selection screen for the mobile game Zelgor. It looked as a simple task, but once we analyzed to game flow especially between the GUI systems...
The Pipeline Behind modeling, animating and integrating the Flak 88 AA Gun in Zelgor
Modelling a Flak 88 AA Gun or any mechanical model requires a different approach from modeling a character due to the technical and physical requirements that come along with...
Developing a game ready character requires creating and personalizing your own modeling, texturing and animation pipeline,...
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