Introduction

Developing a game ready character requires creating and personalizing your own modeling, texturing and animation pipeline, composed of the following tools: a computer graphics program (3d Studio Max), a digital sculpting tool (ZBrush), a resurfacing software (Topogun), a bake and projection of textures software (xNormal), a 2d graphics editing program (Photoshop) and last but not least a character animation software ( MotionBuilder).

Of course for each of these tools there is at least one similar program with the same core features but with slightly different approaches and workflows. With this in mind, the following presentation will focus on the general pipeline system and not on which program does the job better, faster or easier.

To get things started, I divided the pipeline by colors (each represents software used in the development) and added a total of nine unique steps in the building process. At the same time the length of each segment represents the time spent in each step.   (Fig. Character creation pipeline image)

Character Creation pipeline
Creating the low poly base model in 3Ds Max

The first step in any modeling project is to create a base mesh (3d object) with a good topology for high quality sculpting. So what is topology?

Topology refers to the structure of the mesh and the way the mesh flows around the surface and details of the model. No matter whether you’re preparing a model for animation, modeling clean hard surfaces, making an organic model with smooth curves, or simply modeling something that is easy for other artists to work with, topology is key to each of these.

For a base model that will be exported to a sculpting software the main rules are to use polygons, avoid creating  triangles and test the subdivision levels and turbosmooth modifier to see how the models topology acts at higher resolutions. The tessellation modifier subdivides faces in the current mesh and the turbosmooth modifiers subdivides the geometry while interpolating the angles of new faces at corners and edges, and apply a single smoothing group to all faces in the object.(fig. Low poly topology subdivision)

low poly topology
High poly sculpting in Zbrush

The next step is to import the meshes in Zbrush, convert them to polymeshes(in ZBrush, only polymeshes can be sculpted ) split them in subtools and start sculpting. This process is quite different from the standard poly modeling due to the tools used and the structure of the mesh that acts more like clay than a hard surface.

Once the subtool is divided to decent level for adding details, the sculpting can start. Basically there are 4 major tools that are used at this stage:

  • 3d brushes are the main tool for sculpting and come in a wide range of categories from sculpting, smooth, clip to insert brushes each with their own settings and customization options.
  • masking is one of the key tools, easy to use but with endless possibilities in its effectiveness at creating details and/or subcomponents in a mesh.
  • deformation is a pallet of tools that provide unique effects and ways to sculpt the 3d object.

So, we have the tools but what footsteps must be taken in the process of sculpting a realistic looking model?

First of all, if we are talking about a real life object some references are needed to determinate the size and materials (color, surface texture) used in the specific item. The second rule is to understand that perfect modeling (flawless symmetry, straight lines, angles and so on) does not mean a photorealistic object, but the contrary in many cases. At the same time combining in a natural way the 3d texture details with colors and material shaders can bring the object on step closer to realism or break it as easily. (more about this in the “poly paint step”).( fig. Sculpting and polypainting the pouch)

Sculpting and poly painting the pouch
High poly painting in Zbrush

Polypainting allows painting on a model's surface without first assigning a texture map. A texture map can be created at a later time, and the painted surface can be transferred to the map. Polypainting offers significant advantages compared to standard workflow. In other words for each vertex of the model a color can be assigned.

To understand how polypainting works, first consider a 2048 by 2048 texture map, which provides reasonable resolution. It has a total of a little over 4 million pixels. If you work with a 4 million polygon model, then in terms of surface painting, simply assigning each polygon a uniform color gives the same amount of information as the 4 million pixel texture map.

Another sub method for adding extra details alongside polypainting is spotlight. This is a projection texturing system which allows you to prepare your source texture directly in ZBrush as 3d paint. The hands and face of the soldier have been textured with polypaint and spotlight painting to achieve a natural look.(fig. Head and hands polypaint)

Head and hands polypaint
Retopology of Zbrush mesh

Once the high resolution model is ready, its exported in Topogun( a retopology tools) for creating the low poly game ready mesh. Basically you create a low poly mesh on top of the high poly mesh optimized for animation and of course with a much smaller number of polygons. On this mesh the bone structure will be applied and the textures maps that will be extracted in the next step. At this point it’s critical to create a good topology for the animations and understand how the human body moves and how its bone structure affects the muscle system (in our case the low poly mesh).(fig. Hand retopology)

Hand retopology
Maps extraction from Zbrush mesh to game mesh

Because of the hardware limitations we need to extract all the details from the high poly model to the low poly game model.  For this we need to generate the normal map( for extracting the 3d details), diffuse map( for the colors) and the occlusion map( the way the light radiates in real life). Once a UV map( 2d representation of a 3d model) is created on the low poly models then with the help of xNormal the three maps are generated at the required resolution( usually a 2048*2048 is enough for tweaking and repair the rendering errors in a 2d editing program) .( fig. Normal, diffuse and occlusion texture)

Normal diffuse and occlusion texture
Creating the game texture map

So we have the three textures maps but in the case of mobile games, using complex shaders really hurt the performance especially on intricate scenes with a high number of objects. For optimizing purpose the three maps are combined in one complete map and the 11*3 textures are made in 3 main textures (accessories, body, face hand) of 1024*1024 resolutions each.(fig. accessories full map)

Accesories full map
Creating a biped skeleton and adding skin modifier to the game mesh

Once we have to final mesh and textures, it’s time to animate the soldier. The first step is to create a biped bone system with a custom structure (number of splines, joints, finger segments and so on) and modify the shape and position to tightly fit the mesh. At the same time a key step is to place the joints at the exact spots on the splines so that the animation will be natural and the mesh will not break.  

Once the bone structure is ready the final step is to add a skin modifier to the mesh. The purpose of this modifier is to add weight/tension to each vertex of the mesh to its assigned bone. This can be compared to the muscle and skin of the human body that reacts to the movement/rotation of the bones.  This process is done manually for each bone and of course the leg, arms and hands bones can be mirrored to the other side for faster skinning. (Fig. Biped bone and skin modifier)

Biped bone and skin modifier
Transferring motion capture animations to biped animations

Once the game mesh is rigged, with the help of Motion builder we can convert TRC files (it contains not only the raw data from the full body motion capture system but also the output data coming from their face tracker) to biped animation files that can be loaded to our game mesh. For this we need to export the biped skeleton into Motion Builder and attach the required points to transfer the animation sequence.

TRC animation
Tweak and export animation for ingame usage

Once we have a library of biped animation the final step in the pipeline is to tweak the animations.  This process is done by creating new layers of animations for tweaking small errors in the main animation (a shoulder that is too high, a twisted finger and so on).  After this last step the mesh is exported as an fbx file and it’s ready for game usage.

This presentation tried and hopefully achieved its purpose of drawing the big picture behind the pipeline used for creating a game ready character for the game industry. In our case the final product was intended for a mobile game but the same principles and steps apply for console or pc games alike. 

Assist Software Innovative Minds

→ If you want to find out more about the author of the article click play on the below video.

Share on:

I have read and understood the ASSIST Software website's Terms of Use and Privacy Policy.

Want to stay on top of everything?

Get updates on industry developments and the software solutions we can now create for a smooth digital transformation.

Frequently Asked Questions

1. Can you integrate AI into an existing software product?

Absolutely. Our team can assess your current system and recommend how artificial intelligence features, such as automation, recommendation engines, or predictive analytics, can be integrated effectively. Whether it's enhancing user experience or streamlining operations, we ensure AI is added where it delivers real value without disrupting your core functionality.

2. What types of AI projects has ASSIST Software delivered?

We’ve developed AI solutions across industries, from natural language processing in customer support platforms to computer vision in manufacturing and agriculture. Our expertise spans recommendation systems, intelligent automation, predictive analytics, and custom machine learning models tailored to specific business needs.

3. What is ASSIST Software's development process?  

The Software Development Life Cycle (SDLC) we employ defines the stages for a software project. Our SDLC phases include planning, requirement gathering, product design, development, testing, deployment, and maintenance.

4. What software development methodology does ASSIST Software use?  

ASSIST Software primarily leverages Agile principles for flexibility and adaptability. This means we break down projects into smaller, manageable sprints, allowing continuous feedback and iteration throughout the development cycle. We also incorporate elements from other methodologies to increase efficiency as needed. For example, we use Scrum for project roles and collaboration, and Kanban boards to see workflow and manage tasks. As per the Waterfall approach, we emphasize precise planning and documentation during the initial stages.

5. I'm considering a custom application. Should I focus on a desktop, mobile or web app?  

We can offer software consultancy services to determine the type of software you need based on your specific requirements. Please explore what type of app development would suit your custom build product.   

  • A web application runs on a web browser and is accessible from any device with an internet connection. (e.g., online store, social media platform)   
  • Mobile app developers design applications mainly for smartphones and tablets, such as games and productivity tools. However, they can be extended to other devices, such as smartwatches.    
  • Desktop applications are installed directly on a computer (e.g., photo editing software, word processors).   
  • Enterprise software manages complex business functions within an organization (e.g., Customer Relationship Management (CRM), Enterprise Resource Planning (ERP)).

6. My software product is complex. Are you familiar with the Scaled Agile methodology?

We have been in the software engineering industry for 30 years. During this time, we have worked on bespoke software that needed creative thinking, innovation, and customized solutions. 

Scaled Agile refers to frameworks and practices that help large organizations adopt Agile methodologies. Traditional Agile is designed for small, self-organizing teams. Scaled Agile addresses the challenges of implementing Agile across multiple teams working on complex projects.  

SAFe provides a structured approach for aligning teams, coordinating work, and delivering value at scale. It focuses on collaboration, communication, and continuous delivery for optimal custom software development services. 

7. How do I choose the best collaboration model with ASSIST Software?  

We offer flexible models. Think about your project and see which model would be right for you.   

  • Dedicated Team: Ideal for complex, long-term projects requiring high continuity and collaboration.   
  • Team Augmentation: Perfect for short-term projects or existing teams needing additional expertise.   
  • Project-Based Model: Best for well-defined projects with clear deliverables and a fixed budget.   

Contact us to discuss the advantages and disadvantages of each model. 

1. Is ASSIST Software a reliable company for custom engineering?

Absolutely. Our partners have given us great recommendations and reviews, leading us to win The Manifest Award for Most Reviewed Software Developers. Further proof comes from our 97% employee retention rate and ongoing client partnerships for over 8 years.  

2. Are the ASSIST Software Romanian software engineers certified?

Yes. 85% of our software programmers are certified.  

At a company level, ASSIST Software is certified and recognized by industry players such as Microsoft, AWS, Google Cloud, Adobe, Drupal, Fujitsu, ISTQB, and others.  

Our employee certifications are tremendously important as they reflect the shared commitment to long-term growth.

3. Why should I choose Romania for custom software development? 

Romania has become a significant player in custom software development, attracting businesses worldwide. Romania boasts the highest number of certified IT specialists in Europe and ranks sixth globally, surpassing even the US in tech specialists per capita.  

At ASSIST Software, what sets us apart is our team and our location: our engineers are certified, experienced, and flexible, while being in the +2 GMT time zone allows us to easily facilitate meetings with clients all over the world.

4. What team will work on my project, and where will it be located?

ASSIST Software's headquarters is in Romania, a prime country for software development outsourcing. Our 350+ software engineers speak English and have a deep passion for innovation.  

We provide regular project updates through reports, meetings, and online dashboards. Generally, you'll have access to a dedicated project manager who will be your point of contact for any questions or concerns.  

5. How much will my project cost me?

Our prices are competitive, and as per our working model, we guarantee you will be satisfied with the result. Frequent meetings, check-ins, and a great communication structure will ensure this outcome.   

Project costs depend on various factors, including complexity, scope, required technologies, and team size. We'll gather detailed information about your project during the initial consultation to provide a customized quote and we guarantee that you will be able to see the benefits of bespoke software.  

1. What technologies do you work with?

ASSIST Software tackles your projects with a robust tech stack. We build native and cross-platform mobile apps, craft user-friendly web experiences, and create stunning visuals. 

Our wide-ranging expertise starts from Java, Python, and JavaScript frameworks to cutting-edge solutions like AR/VR, blockchain, and AI/ML. We also manage databases, leverage cloud platforms, and ensure flawless project execution. We're your one-stop shop for exceptional software development from concept to deployment. You can view our expertise for more details.   

2. Are you experienced in AI/ML development?

Yes. We have extensive experience in data engineering and machine learning operations (MLOps). We can employ neural networks, computer vision, and AI models to benefit your ideas.   

You can trust our long-term experience with big data, NLP, and sentiment analysis, as over the past three years, we led a European security project with 15 partners focused on detecting radicalization on social media and the dark web.

3. Do you have a research and development department and work on European Projects?

We know R&D is crucial for businesses to stay competitive and thrive in dynamic markets. Successful R&D efforts lead to developing exceptional products or services, improved efficiency and effectiveness in operations, and enhanced market positioning.   

We have established solid partnerships with 160+ European research companies, universities, and research centers (e.g., Fraunhofer, TWI, University of Heidelberg, REWE Group, SINTEF, etc.) and have participated as technical partners in over 25 EU-funded projects.  

4. Besides custom software solutions, what other services do you offer?

  • Design Thinking for Breakthrough Products:  

    We craft user experiences that resonate. Our design process is an immersive collaboration, starting with workshops to uncover your vision and user needs. We conduct market research, analyze the competition, and guide you toward cutting-edge solutions in accordance with your business requirements.  

  • Digital Transformation to Reimagine Your Business:

    Digital transformation is nothing less than a strategic shift. We empower you to become more agile and data-driven, optimizing core processes for the digital age.  

  • Scale with Confidence as We Build for Growth:  

    We understand that business success and development mean new challenges. Our solutions are built to scale seamlessly, accommodating increasing user bases and data volumes without sacrificing performance or security.  

5. As a company, does ASSIST have its own software products?

Yes, ASSIST Software teams have been involved in designing and developing innovative products that address community needs. One such example is the web and mobile platform Autisma. This therapy assistant enables continued learning for children diagnosed with autism spectrum disorder.   

Our extensive knowledge of the Unity and Unreal engines has allowed us to develop two mobile games, Elly and the Ruby Atlas and Hooman Invaders, as well as various Unity Assets, such as the Real-Time Weather PRO and Easy Sky. These two Unity assets allow Unity developers to control the weather and sky in their projects.   

1. Is ASSIST Software hiring right now?

We are always looking for great people to join our team, whether you're a senior software engineer or a new talent seeking an IT career. Please check our careers page and contact us. Our HR department will contact you as soon as possible.   

2. Is ASSIST Software organizing internships?

Yes. Each year, we organize individual and group internships for students. Our long-term partnership with the Stefan cel Mare University of Suceava allows us to put together great events for students and help them get started in the industry. 

3. What type of learning culture does ASSIST Software encourage?

Our focus on innovation comes from a 'can do' attitude and the continuous learning we encourage our colleagues to pursue. We frequently organize workshops, learning sessions, presentations, and masterclasses. All these events are free and open to our colleagues and aim to support their professional and personal development. 

4. How does ASSIST Software focus on teamwork?

The key to stellar teamwork is the quality time we spend together. ASSIST employees and their families are frequently invited to participate in all activities. We encourage a healthy lifestyle by promoting and organizing hikes, bike riding sessions, marathons, volleyball, football and tennis matches, ping-pong championships, and many more.   

We show our care for the environment through reforestation campaigns and forest cleaning activities.   

We also have an English-speaking club, e-sports gaming nights, tech discussions, networking parties, and board game sessions.   

5. How does ASSIST Software give back to the community?

Volunteering and charity are essential to us, which is why we founded the ASSIST Humanitarian Foundation. We genuinely care about our community and want to improve the future. We invest in IT equipment for schools and award excellent teachers. We also help hospitals and fire departments enter the 21st century.   

We sponsor cultural events and deliver humanitarian aid to those in need. If you agree with our views, you can also donate.   

ASSIST Software Team Members