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Hard Surface Modeling with PBR texturing - Tutorial
Raluca Versis
Raluca VERDIS
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https://assist-software.net/Hooman-invaders-game-tips-Paul-Filip%20Gherasim-intern-ASSIST-Software-Romania
Tips to become the best player of Hooman Invaders
 Paul Filip gherasim
Paul Filip Gherasim
Tips to become the best player of Hooman Invaders Tower Defense Game. Learn how to use towers in combination with spells and you can be the first one in ...
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https://assist-software.net/The-Blacksmith%E2%80%99s-House---WebGL-Version-ASSIST-Software-Romania
The Blacksmith’s House - PC Download & WebGL Version
Raluca Versis
Raluca VERDIS
The PC version and WebGL of The Blacksmith’s House - A 2D to 3D workflow pipeline
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https://assist-software.net/High%20poly%20model%20subcomponents
Environment Modeling for Mobile Games
Gabriel Tironeac
Gabriel TIRONEAC
My task was to create a 3d weapon selection screen for the mobile game Zelgor. It looked as a simple task, but once we analyzed to game flow especially ...
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https://assist-software.net/Old%20Female%20Civil%20Face%20Detail
Passion, the secret ingredient in video games
Andreea Juduc
Andreea JUDUC
Sculpting world war two civilian characters for Zelgor was fun! Yes, fun! Hard when you do it for the first time, but after three characters that are very ...
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https://assist-software.net/Enviroment%20Concept%20Art
Game Environment - Unity Mobile Asset
Andreea Juduc
Andreea JUDUC
Creating a mobile game requires to have the game world environment. For this we created 6 models developed after a concept art.
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https://assist-software.net/Mobile%20Game%20Development%20Troll%20Model
Troll Model - Unity Mobile Asset
Gabriel Tironeac
Gabriel TIRONEAC
One of the first steps in any mobile game development process represents the library of assets used for creating and populating the game world. This Unity ...
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https://assist-software.net/Gyrounity%20rotate%20360
Rotating a GameObject in Unity3D using the gyroscope
Alexandru Boca
Alexandru BOCA
This post is here to explain how to implement an aiming system to a mobile game development project. Attached you have the script, just attach it to your ...
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https://assist-software.net/
The Pipeline Behind modeling, animating and integrating the Flak 88 AA Gun in Zelgor
Gabriel Tironeac
Gabriel TIRONEAC
Modelling a Flak 88 AA Gun or any mechanical model requires a different approach from modeling a character due to the technical and physical requirements ...
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https://assist-software.net/Biped%20bone%20and%20skin%20modifier
The Pipeline Behind Modeling and Animating a Game Character in Zelgor
Gabriel Tironeac
Gabriel TIRONEAC
Developing a game ready character requires creating and personalizing your own modeling, texturing and animation pipeline, composed of the following tools: ...
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If you are interested in our software development services, you would like to join our team, or you simply want to find out more about us, we’d love to hear from you! Drop us a line and a member of the ASSIST team will get back to you as soon as possible. We are sure we can ASSIST you.

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