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Development location
Suceava
Year
Industries
TECHNICAL APPROACH
Main activities
- Unity Development
- 3D Simulations
- XR
- VR
Technologies
Unity 3DPhoton Network EngineBlenderXR ToolkitAlembicFBXOBJ filesProject Scope
Envisioning a disruptive approach to learning through a flexible framework aiming at a wide range of educational levels and disciplines.
Education is currently traversing a dynamic reconstruction with the integration of new technologies in the learning process. E-learning platforms represent an alternative to classic methods, but they lack the interaction between users and in many cases, only copy classic learning content in a digital form.
The final product is envisioned as an easy-to-use educational platform for presenting, analyzing, and studying a wide range of disciplines, powered by VR technology with a strong focus on multiplayer and high-fidelity content.
Highlight features
The aim of this application is to provide an improved e-learning platform that would offer the users a real-life experience. The core components of the application work together to create a high-quality and flexible learning ecosystem, with the following features:
- Multiplatform support;
- Single & Multiplayer support
- VR ready
- Cloud hosting for multiplayer sessions and 3D scenes library
- Support for FBX, OBJ, and Alembic data for easy content management
Technical Approach
To achieve the goals, the technology stack for this product consists of an industry-proven set of software solutions that offers both the speed and stability needed to develop and extend the e-learning solution:
Product Scenarios
Digital equality (easy access to high-quality learning resources) and a fully customized experience tailored to a wide range of audiences are the main pillars of the application, and to achieve these goals, a set of scene profiles have been developed.
These profiles represent the building blocks of the platform and provide a clear depiction of the broad spectrum of educational fields that can be accessed with the help of the application and developed even further.
R&D Summary
- Product name: VR Study Platform
- Challenge: Digital Transformation
- Industry: e-learning
- Areas of interest: Interactive education, digital equality
- Solution: Interactive Education platform
- Potential use: Engineering, Simulations Data, HealthCare, Sports
- Context: Develop innovative ideas using emerging and disruptive technologies, with applicable functional aspects meant to provide a positive impact on everyday problems that the company, community or world are facing.
- Time to prototype: 3 months
- ASSIST team size: 4
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Si vous êtes intéressés par nos services de développement de logiciel, si vous souhaitez rejoindre notre équipe, ou si vous souhaitez tout simplement en savoir plus sur nous, nous sommes à votre disposition. Contactez-nous ! Écrivez-nous et un membre de l'équipe ASSIST vous répondra dans les plus brefs délais. Nous pourrons certainement vous ASSISTer.
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