Modelling | ASSIST Software Romania
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https://assist-software.net/The%20Art%20and%20the%20technology%20behind%20CG%20Animations
The Art and the technology behind CG Animations
Barascu Andrei
Andrei BARASCU
Animation is the process of creating the illusion of motion and shape change by creating a series of static images with minimal changes which the human ...
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https://assist-software.net/PBS
Hand Painting 3D Models in Photoshop
Raluca Versis
Raluca VERDIS
The texturing process of the 3D models has focused lately in creating photorealistic textures and automating the process. But with this new pipeline a ...
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https://assist-software.net/High%20Poly%20Dreadnought%20Model%20Png
High Poly Dreadnought Model
Gabriel Tironeac
Gabriel TIRONEAC
The first step in rigging a mechanical system is to create a good model for this purpose.
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https://assist-software.net/Mechanical%20Rigging%20-%20Dreadnought%20Animation%20Setup%20PNG
Mechanical Rigging - Dreadnought Animation Setup
Gabriel Tironeac
Gabriel TIRONEAC
When a modeler finishes creating a charter, it’s a static 3d mesh, like a marble sculpture. Before the model can be handed to the animator, it must be ...
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https://assist-software.net/High%20poly%20model%20subcomponents
Environment Modeling for Mobile Games
Gabriel Tironeac
Gabriel TIRONEAC
My task was to create a 3d weapon selection screen for the mobile game Zelgor. It looked as a simple task, but once we analyzed to game flow especially ...
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https://assist-software.net/Enviroment%20Concept%20Art
Game Environment - Unity Mobile Asset
Andreea Juduc
Andreea JUDUC
Creating a mobile game requires to have the game world environment. For this we created 6 models developed after a concept art.
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https://assist-software.net/Sculptris
Sculptris - light version of Zbrush
Silviu Anita
Silviu ANITA
Easy to learn and lightweight, yet robust enough to create visually appealing models that can be further refined in other applications such as Zbrush or ...
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https://assist-software.net/
The Pipeline Behind modeling, animating and integrating the Flak 88 AA Gun in Zelgor
Gabriel Tironeac
Gabriel TIRONEAC
Modelling a Flak 88 AA Gun or any mechanical model requires a different approach from modeling a character due to the technical and physical requirements ...
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https://assist-software.net/Biped%20bone%20and%20skin%20modifier
The Pipeline Behind Modeling and Animating a Game Character in Zelgor
Gabriel Tironeac
Gabriel TIRONEAC
Developing a game ready character requires creating and personalizing your own modeling, texturing and animation pipeline, composed of the following tools: ...
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